36 Point Build Dark Hunter might unintentionally be top-tier for Repeater Builds (2024)

Disclaimer: Since Dark Hunter is obviously not released yet, I have decided to do red text for any areas where things might change, for better or worse. But even if these things are changed, I still think that Dark Hunter gives repeaters some interesting options.

TLDR: A never-before-possible combination of a DWS Repeater build a sizable amount of sneak attack (+Called Shot), +1 crit threat/multi, and Expanded Clip to stay relevant in Epics.

Oh, and Ranged Assassinate, if it's not bugged

Intro:

Ever since the advent of Expanded Clip, I've been a bit disappointed that repeater builds became so limited. You'd need 12 levels of Artificer for Expanded Clip in epics, which instantly kills most multiclass prospects - unless you're doing a heroic-only build of course. Here's my reasoning and where I kept running into roadblocks:

  • Repeaters do well with tons of on-hit effects. For this reason, sneak attack synergizes excellently with Repeaters.
  • Deepwood Stalker's Core 3 attack, "Called Shot," is utterly fantastic to this end. It is the single most consistent way to maintain sneak attack damage.
  • However, every build NEEDS to have that juicy +1 crit threat multiplier if it wants to be viable.
  • There is no way for a 12 Arti + 6 Ranger + 2 whatever combo to get +1 critical multiplier. The easiest way to get +1 multi is by dipping 6 into Fighter. But that puts us at 24 levels total, which is impossible

Sure, you could go 12 Art/6 Fighter/2 Ranger, but then you'd lose out on the DWS goodies. Or you could go something like 8 Art/6 Ranger/6 Fighter, but then you're not really viable for epics because you don't have Expanded Clip.

Simply put: it is not currently possible for a repeater build to have Expanded Clip, Called Shot, and +1 Crit Multiplier/Threat Range. This pretty much kills the DWS dream for repeaters in epics.

This is where Dark Hunter comes into the picture. I have been theorycrafting the idea of a Gnome 12 Artificer + 6 Dark Hunter + 2 Rogue combination, because finally it allows me to get everything I want... well, not exactly everything, but you get the idea.

General outline:

  • Gnome for +1 competence crit range (you need to use Light Repeaters though)
  • 12 Arti for expanded clip, 3 free feats, runearms, repeater proficiency
  • 6 Dark Hunter for +2 SA dice from level ups, +4 SA dice from enhancements, +3 SA dice from DWS, Called Shot, +1 competence crit multiplier from its T5
  • 2 Rogue for +1 SA, potentially +2 SA from enhancements, up to +4 imbue dice and a 1d8 imbue

Specifics:

Chaotic [Neutral or Good, doesn't matter] Gnome 12 Artificer 6 Dark Hunter 2 Rogue
36 points, assuming at least a +6 tome for access to IPS at level 16
10 Str
13 Dex
16 Con
20 Int
9 Wis
8 Cha

All level ups into INT. You can adjust the Str/Wis values based on preference; I like starting with more Str because carrying capacity, especially on Gnome. 13 Dex is a must so that you'll have at least 19 by level 15 for IPS

Feats and level progression:

1 Artificer: Point Blank Shot, Rapid Reload (free)
2 Artificer: Runearm use (free)
3 Ranger: Precision
4 Ranger: Rapid Shot (free)
5 Ranger: Diehard (free)
6 Ranger: Dodge, Precise Shot (free)
7 Ranger
8 Ranger
9 Artificer: Improved Critical Range
10 Rogue
11 Rogue: Evasion (free)
12 Artificer: Mobility, Shot on the Run (bonus)
13 Artificer
14 Artificer
15 Artificer: Insightful Reflexes
16 Artificer: Improved Precise Shot (bonus)
17 Artificer
18 Artificer: Toughness
19 Artificer
20 Artificer: Weapon Focus Ranged (bonus)If Improved Critical Piercing is required for weird stuff in Dark Hunter T5, then change things slightly (ultimately, you sacrifice 2 RP from Weapon Focus, for the IC Piercing):
  • Mobility at 9
  • Toughness and IC Ranged at level 12 (arti bonus)
  • IC Piercing at level 18
  • Shot on the Run at 20 (arti bonus)

21: Expanded Clip
22 (destiny): Guardian Angel or Tactician
24: Overwhelming Critical
25 (destiny): Crush Weakness
27: Combat Archery
28 (destiny): Harbinger of Chaos
30: Epic Toughness, Arborea or Ethereal

idk what people do for 31-32 because I never spend any time at endgame because I find DDO's endgame really boring lol

Enhancements:
12 Harper for Int to Hit/Damage, KTA
17 Gnome for +1 crit threat, +6 hit/damage to repeaters
36 Dark Hunter for 10% doubleshot, ranged Assassinate, +1 Crit multiplier
13 Deepwood Stalker for Called Shot and Aimed Shot
2 AP for 1d4 Imbue in Assassin tree

Now, if you have at least 9 racial AP (OR 8 racial AP + 1 universal for Harper), then the build gets a LOT better because you can spend your remaining AP on the Assassin tree for +2 SA dice and +3 imbue dice for 4d8 poison per bolt. Imbues can be especially good here because Arti gets Greater Elemental Weapons for +2 dice, and Harbinger of Chaos for +3 more. Thus, you can see how this build vastly improves if you have 9 AP. (you only need 9 more AP to get the full benefits of +2 SA, t3 venom imbue, and +3 imbue dice)

Alternately, you can choose to spend that extra AP on Merciful Shot and other goodies from the DWS tree. However, I feel that going for Imbues and SA from Assassin is more consistently useful. I love Merciful Shot, especially for bosses, but imbues + SA is always useful, whereas Merciful Shot has a 15s cooldown and does nothing if your enemy is at >50% HP.

Some Light Repeaters I like to use:Hellfire Crossbow (ML4, Chronoscope) - Incineration go brrrr

Barovian (ML10, Ravenloft) - because these are still ridiculously overpowered for their level, even 5 years after Ravenloft's release

Syranian (ML15, Sharn) - it's a slight upgrade from Barovian; with augs, it's 3d6 more damage per bolt

Light Boltsinger (ML15, Strike Back from Tethymar) - Improved Vorpal is nuts when you have 3 bolts per volley. This is even good in epics, because you now have Expanded Clip for 4x bolts per volley, which translates to a ~18.5% chance of at least 1 vorpal per volley (1 - [0.95 ^4])

Epic Doublecross Bow (ML20, Spinner of Shadows) - Like I said, repeaters LOVE on hit effects. Nightshade Venom can be pretty fun, especially if you combine it with a Snowpeaks Freezing ruby. Still, I'd probably prefer the Light Boltsinger for the vorpal, unless you have a really good sentient gem that you can afford to move around and put on your Doublecross

Needle (ML23, CITW) - One look at the crit profile is all you need to know.

I'm sure there are some really good ones at 29+, but I don't bother with those because again, I don't like DDO endgame and always just ER + TR once I cap out.

Summary
So here's what you'd get with this build, which has a lot of combinations which were previous impossible:

  • Expanded Clip for epics
  • 16-20 x3 crit profile (this might be even better depending on whether the Dark Hunter T5 is working as intended)
  • Called Shot for free sneak attacks
  • Aimed Shot for easy Archer's Focus stax
  • 10d6 SA per bolt, up to 12d6 if you have extra racial AP and can thus afford to dip into Assassin. Scales with 150% RP
  • Also note that with Dark Hunter invisibility, you can occasionally double your SA dice, which is kind of insane(assuming that this enhancement doesn't get changed between now and live)
  • Imbues: 6d4 without any racial/universal AP (1d4 assassin +2d4 greater elemental weapons +3d4 harbinger of chaos), up to 9d8 total if you have at least 9 AP. Scales with 200% RP
  • Trapping and UMD of course
  • Oh yea, you also get Evasion which is a nice bonus
  • Ranged assassinate

This might not be the best repeater build out there - the 13 arti/6 ftr/1 rogue one with 41 pts in Horizon Walker still looks really strong - but I definitely feel this has potential. Depending on how ranged assassinate works out, it might become stronger, but I wouldn't assume anything just yet. Right now, I am operating under the assumption that Ranged Assassinate will be completely bugged and broken upon release, because that would fit with SSG's track record.

I wish this build had a way to stack Archer's Focus up to 25, but even so, the presence of lots Sneak Attack + imbues on a 4x bolt Repeater with x3 crit profile is very strong. So in this respect, this build does not optimize ranged power the way some others do, like the aforementioned 13 arti/6 ftr/1 rog. However, Sneak Attack + called shot is wicked fun, plus imbues, plus Dark Hunter shenanigans like Ranged Assassinate and Invisibility could be fun, assuming they work.

Tweak the build as you desire, or feel free to comment and say this is the worst build ever, idc. I never log into the forums and just posted this because I hope it gives some people ideas, and I hope some people can have fun with it.

36 Point Build Dark Hunter might unintentionally be top-tier for Repeater Builds (2024)

FAQs

Is Repeater good in Dauntless? ›

While repeaters can land shots at longer ranges, they do considerably more damage up close. Reloading near a Behemoth draws aether into the repeaters' barrels, temporarily empowering shots and strengthening dropped mines and buffs.

How to get Ostian repeaters? ›

The Ostian Repeaters are given by the NPC Janek Zai, but you need to jump through some hoops before he'll give them to you. To access these weapons, complete the initial weapon and armor crafting quests until you obtain the “Go Forth and Slay” quest.

What is the fastest killing weapon in Dauntless? ›

B Tier: Chain Blades

The Chain Blades are the fastest weapon to use in Dauntless, and are well suited to players who love to demonstrate a high DPS. They can't do anything special like wound or stagger the behemoths, but they allow you to dart in and out of battle with the Chain Push ability.

What is the best weapon in repeater? ›

The Lancaster is the best overall. It has a good capacity (14 rounds), great accuracy, and a high fire rate, but it reloads slowly.. The Litchfield is the worst. While it has 16 rounds, and does the highest damage, it also has the slowest rate of fire, the worst accuracy, and a slower reload.

How to deal empowered damage with Ostian Repeaters? ›

Press your attack and reload your repeaters at close range to use that energy to empower your shots.

Where is Janek Zai in Dauntless? ›

Janek Zai is the Supreme Commander of the Third Ostian Expeditionary Fleet who has appeared in Ramsgate as the town's firearms expert - he provides his service of crafting Repeaters and Grenades.

Which is the best weapon in Dauntless? ›

Easiest would be pike spin2win and repeaters, the rest of the weapons need some sort of knowledge to maximize dps output. Shoot shoot shoot bullet bullet gun. Dodging in dauntless is quite deliberate.

What is the best damage type in Dauntless? ›

The first thing to note is that there are three different types of damage in Dauntless; there is Slashing, Blunt, and Piercing. Slashing damage is good for dealing part damage and cutting tails or breaking horns. Blunt weapons can stagger Behemoths. Piercing weapons can increase damage to the attacked area.

What is the highest power in Dauntless? ›

While level 50 gives you access to all of a weapon's talents, each one can reach level 60 for ultimate power. That's higher than Dauntless weapons have ever reached before.

What are the best Dauntless perks? ›

Fortitude
NameEffect
Stunning VigourRestores some health whenever a Behemoth is staggered.
SturdyPrevents being staggered on a cooldown.
ToughIncreases Max Health.
VampiricRestores some health whenever a Behemoth part is Wounded.
14 more rows

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